Space Rookie

The solar system.
At real scale.

Fly a fusion-drive freighter under Newton's laws, in one shared solar system that keeps running when you log off. A multiplayer space game, in development.

Under heavy development. A first small part of the experience launches soon: one station in the asteroid belt that you can check out.

The light freighter burning away from a small asteroid Hovering a few metres above an asteroid's surface
Real physicsMomentum, water as fuel, and g-forces your crew must survive.
One shared worldPlanned as multiplayer: other pilots, stations, and a clock that never stops.
Make a livingMine, haul, trade and build — starting out in the asteroid belt.

The whole system.
To scale.

This is all of it, as the game holds it: the Sun in the middle, the planets on their orbits where they really stand today, Neptune's orbit as the big circle. That circle is nine billion kilometres across. Light needs eight hours to cross it.

You start in the asteroid belt, the faint ring just beyond Mars, almost too small to see here — and the belt alone is two and a half billion kilometres around. A hop to the next cluster of rocks is an afternoon at one g. Earth is days away at the same burn, and the burn costs more water than the light freighter can carry. The planets belong to the big trade ships. The belt is yours.

The whole solar system to scale: the Sun and the inner planets in the middle, the planets' orbits as faint circles, Neptune's orbit as the big one, Pluto outside it
The game's solar system on 5 October 2026: 100 astronomical units from edge to edge.